AI Insights · Timothy · April 2024
Top 5 Golf Games on Android in Ireland Q1 2024
Discover the performance of the top 5 golf games on Android in Ireland during Q1 2024, including trends in downloads, revenue, and active users.
The first quarter of 2024 saw interesting trends among the top 5 golf games on the Android platform in Ireland. The data, sourced from Sensor Tower, reveals notable fluctuations in downloads, revenue, and active users for these popular apps.
Golf Clash - Golfing Simulator from ELECTRONIC ARTS experienced a steady increase in weekly revenue, peaking at approximately $3.1K in mid-March. Weekly downloads showed an upward trend early in the quarter, reaching 236 in the week of February 5, before declining to 74 by early March. Active users peaked at 722 in early February but saw a slight decrease, stabilizing around 632 by the end of March.
Golf Rival - Multiplayer Game by Zynga had its highest weekly revenue of about $930 in early February. The app's downloads fluctuated, peaking at 427 during the first week of January and ending the quarter with 262 downloads. Active users saw a general decline from 2.7K in early January to around 2.3K by the end of March.
Golf Battle from Miniclip.com saw its weekly revenue peak at $771 in the second week of January, followed by a gradual decline, closing the quarter at approximately $397. Downloads were highest at 732 in the first week of January, with a notable increase to 559 in late January. Active users followed a similar pattern, starting at 6.3K and ending the quarter slightly lower at around 4.6K.
Ultimate Golf!, another title from Miniclip.com, had its highest weekly revenue of $622 in early January. Downloads peaked at 372 in late January, with active users hitting a high of 1.9K in the same period. However, both metrics saw declines, with downloads falling to 57 by the end of March and active users stabilizing at around 1.1K.
Finally, WGT Golf by WGT had a consistent performance with weekly revenue peaking at $355 in early February. Downloads were highest at 151 in the first week of January but saw a decline towards the end of the quarter, closing at 93. Active users started at 578 and gradually decreased to around 400 by the end of March.
For more detailed insights and data on the performance of these golf games, visit Sensor Tower.